Sin Sanctum is a villain-centric universe where the traditional hero/villain roles are inverted. After The Surge, only 0.5% of humanity manifested powers. Instead of celebration, governments and corporations seized control. The Global Security Coalition (GSC) and APEX Corporation enforce authoritarian laws. Anyone unregistered is branded a Villain—yet these Villains are the true resistance, protecting innocents while defying oppression.
🌍 System Overview
- Global Security Coalition (GSC): International body formed after The Sundering, controls “Heroes” and Aberrant laws.
- APEX Corporation: Tech monopoly controlling inhibitors, research, and propaganda.
- Sanctioned Zones: High-tech, prosperous, but under total surveillance.
- Grey Zones: Half-free cities like Meridian, where surveillance is rising but underground networks thrive.
- Dead Zones: Lawless lands like The Wastes, ruled by Aberrant coalitions.
- The Underground: Resistance networks building safehouses, trade, and parallel society.
📜 Historical Timeline
- The Emergence (15–20 years ago): First Aberrants appear after The Surge, initially celebrated.
- The Sundering (12–15 years ago): Terrorist attack in Geneva blamed on Aberrants → Registration Act passes.
- The Purge (10–12 years ago): Registration evolves into mass detention and experiments. Heroes are forced to hunt Villains.
- The Underground (Present Day): Decentralized Villain networks protect communities and fight back.
⚡ Power System
- Aberrant Gene Complex: Found in 3% of humans, activates under stress or trauma.
- Government Classification (Heroes):
- Boon (enhancement)
- Guardian (defense)
- Virtue (healing)
- Sentinel (information)
- Justice (offense)
- Underground Classification (Sins):
- Pride (self-transformation)
- Wrath (destruction)
- Envy (copy/negate)
- Gluttony (absorption)
- Greed (accumulation)
- Lust (control)
- Sloth (energy/time)